Path of Exile 2 enthusiasts, take note: the game's director, Jonathan Rogers, has shared some pivotal insights on the future direction of the game during a recent Q&A session. One of the key points he emphasized is that new classes will not be the central focus of major updates moving forward. This shift in focus is a strategic decision based on lessons learned during the development cycle of the game.
Path of Exile 2 New Characters Might Not Be Introduced Every Patch
You Can Expect More Ascendancies Instead
Rogers highlighted the challenges of introducing new classes with each patch, stating, I would like it if every release would have a class, but I would say that we actually learned something during the production of this cycle, which is that it was a mistake to have a class as a wedge for the development of your expansion.
The unpredictability of class development and the need to constantly shift release dates due to this focus led to significant delays. He explained, We have to have the Huntress in the next patch, so therefore, the date had to float, and that meant that this expansion ended up taking a lot longer than what we had hoped.
To ensure timely updates and progress, Rogers emphasized the importance of not promising new classes with every patch. He noted, While I’m very keen to have a class in the next expansion, I’m not going to promise that because that would mean we can’t fix the date anymore.
Instead, players can look forward to new Ascendancies in each update, and Rogers remains optimistic about adding more classes even after Early Access ends, saying, As I said, Ascendancies, we can definitely do; maybe even after release, we continue to add even more classes as I’m certainly keen to add more.
Rogers understands the community's desire for regular updates and stated, Players really do want to see forward progress, and they don’t want to be waiting six to nine months before they see a big update.
This approach aims to keep the game fresh and engaging for players without the unpredictability of class development slowing down the process.
Path of Exile 2 Dawn of the Hunt Brings More Changes to Endgame
Promising the End to Be A Lot Harder
Alongside the focus on Ascendancies, the upcoming patch, Dawn of the Hunt, introduces over 100 new skills, support gems, and unique gear aimed at enhancing the midgame and endgame experiences. A significant aspect of these updates is the increased difficulty of bosses. Rogers mentioned the need to extend the time it takes for characters to reach overpowering levels, ensuring that the endgame remains challenging. He said, There are certainly some things that are going to have to be nerfed because they’re completely trivializing certain mechanics.
Rogers expressed disappointment at how quickly players defeated Pinnacle Bosses in the past, aiming for a more challenging experience. He envisions a scenario where the first encounter with a Pinnacle Boss is a difficult fight, stating, The first time you fight a Pinnacle Boss, it’s going to be a hard fight and crazy. But as you fight the boss more times and you get more items and you get to optimize your build and stuff, you can get to the point where you kill the boss in fourteen seconds. It’s just that it’s not your first experience.
The balance changes are designed to slow down the climb to becoming overwhelmingly powerful, ensuring a more rewarding gameplay experience.
Path of Exile 2 Game Director is Happy With Its Ruthless
Difficulty
Things Aren’t Easier, You Just Got Better
The difficulty of Path of Exile 2's campaign has sparked varied opinions among players. Rogers is content with the current difficulty level, suggesting that players' perceptions might change as they gain more experience with the game. He noted that many complaints stemmed from players comparing the new game to its predecessor without fully understanding the changes. Rogers believes that as players become more familiar with the game, they will find it easier, stating, I don’t think we’re gonna get nearly as many complaints about it this time, and that’s because once you know how to play, you’re going to find the experience a lot easier.
He also pointed out that players often attribute their improved performance to changes in the game's balance when, in reality, they have simply become better at playing.