Assassin's Creed Shadows: Revamped Parkour and Dual Protagonists
Assassin's Creed Shadows, Ubisoft's highly anticipated feudal Japan adventure, is set to launch February 14th. This latest installment introduces significant changes, notably a revamped parkour system and a dual protagonist structure.
The game's core gameplay revolves around two distinct characters: the stealthy shinobi Naoe, and the powerful samurai Yasuke. This design caters to both stealth aficionados and fans of the more recent RPG-focused combat styles seen in titles like Odyssey and Valhalla.
A Refined Parkour Experience:
Ubisoft has significantly altered the parkour mechanics. Gone is the freeform climbing of previous entries; instead, players will navigate specifically designed "parkour highways." While this might initially seem restrictive, Ubisoft assures players that most surfaces remain climbable, requiring a more strategic approach. The addition of seamless ledge dismounts, allowing for stylish flips and dives, enhances the fluidity of movement. A new prone position further expands movement options, enabling diving while sprinting.
As Associate Game Director Simon Lemay-Comtois explains, this focused parkour design allows for more control over character movement, differentiating Naoe's agility from Yasuke's limitations. The grappling hook also plays a crucial role in accessing otherwise unreachable areas.
A Competitive February Launch:
Launching on Xbox Series X/S, PlayStation 5, and PC, Assassin's Creed Shadows faces stiff competition in February, with titles like Monster Hunter Wilds, Like a Dragon: Pirate Yakuza in Hawaii, and Avowed also vying for players' attention. The coming weeks will undoubtedly reveal more details about this highly anticipated title.