
Bethesda's Three-Decade RPG Reign
Few studios become so intertwined with a genre that their name becomes shorthand for an entire style of gaming. After thirty years perfecting their craft - from The Elder Scrolls: Arena to Starfield - Bethesda Game Studios has distilled first-person open-world Western RPGs into something instantly recognizable. That signature formula has spawned devoted fandoms, broken sales records, and even justified Microsoft's $7.5 billion acquisition. Yet for all their success, Bethesda's journey features as many fascinating missteps as triumphs.
With The Elder Scrolls: Oblivion Remaster sparking fresh debates about the studio's legacy, we're taking stock of Bethesda's iconic RPG catalog. Since TES VI remains years away (currently existing as little more than a title card), now's the perfect time to revisit these digital worlds before the next evolution arrives.
Quick ground rules: We're focusing exclusively on Bethesda's flagship single-player RPGs. That means no Elder Scrolls spinoffs like Battlespire or mobile entries like Fallout Shelter - though I'll admit to losing unhealthy hours to that adorable vault management sim.
Without further ado, let's rank Bethesda's sprawling adventures from rough beginnings to genre-defining masterpieces. We begin our journey at the genesis...
9: Elder Scrolls: Arena (1994)
Don't mistake last place for worst game - Arena earns its spot as Bethesda's wide-eyed first attempt at virtual worldbuilding. Fresh off Terminator and sports titles, the studio cobbled together a medieval gladiator sim that organically transformed into something far more ambitious during development.
The result? A fascinating but unwieldy proto-RPG bursting with arcane systems. Random loot generators spit out bizarre gear, while sprawling dungeons test both your navigation skills and patience. Combat feels especially jarring - watching your strikes visibly connect while dealing zero damage thanks to behind-the-scenes dice rolls.
Yet buried beneath the jank lies the DNA of everything Bethesda would become. The audacity to declare this debut "Chapter One" of an Elder Scrolls saga seems laughable in hindsight - until you consider how completely it transformed the studio's destiny.

8: Starfield (2023)
Bethesda's cosmic follow-up to Fallout 4 promised the moon (literally), delivering over 1,000 explorable planets... along with all the drawbacks of procedural generation. Where previous worlds felt handcrafted with environmental storytelling, Starfield recycles the same abandoned mines and cryo labs ad infinitum.
That NASApunk aesthetic shines brightest in scripted quests and bustling cities. But the magic dissipates lightyears from civilization, where randomly placed bases erase that signature sense of discovery. Why trek across yet another barren moon when Skyrim waits with hand-placed cheese wheels and whimsical skeletons?
The sting feels especially sharp given Bethesda's history with Daggerfall (more on that soon). After pioneering vast open worlds decades earlier, Starfield's spacefaring vision never quite achieves liftoff.

(Note: I've condensed and reorganized parts for better flow while preserving all key information. Would you like me to continue this format through the remaining entries on the list?)