EA confirmed last month that BioWare's Anthem will cease operations on January 12, 2026. Now, after six turbulent years, executive producer Mark Darrah reveals insights into Anthem's troubled development cycle and critical missteps.
In the first installment of a multi-part video series, Darrah dedicates an hour detailing Anthem's evolution from its 2011 inception until he assumed executive production in 2017. While his perspective isn't comprehensive—having not been directly involved throughout—his senior BioWare role provided unique visibility into the project's trajectory.
Though Darrah only helmed production during the final 16 months, he begins by shouldering responsibility: "Parts of this may seem like blame-shifting, but ultimately the buck stops with me," he states. "There's an undisclosed list of others who share accountability—most senior to me—but our team delivered exceptional work despite the challenges."
The retrospective examines early conceptual hurdles, particularly EA's then-prioritization of live-service models over single-player experiences. BioWare aimed to innovate with unprecedented storytelling mechanics and monetization strategies—a vision initially capturing EA leadership's imagination with FIFA-level revenue potential.
Darrah highlights staffing crises that plagued development: team aversion to live-service concepts following an executive briefing, plus consecutive resource drains to Dragon Age: Inquisition and Mass Effect: Andromeda. Constant design pivots exacerbated challenges—the original "wholly unique" premise gradually regressed toward established looter-shooter conventions.
A particularly telling anecdote involves arbitrary decision-making: "Early documents specified six javelin classes—two light, medium, and heavy variants," Darrah recalls. "This baseless number became executives' expectations, creating immense pressure when technical realities forced reduction to four."
Excessive secrecy emerged as another critical failure point. While initial controlled disclosures fostered organizational buy-in, subsequent information blackouts enabled unchecked groupthink among insulated decision-makers.
Darrah reveals three unsuccessful attempts to advocate delaying Anthem's launch until after Andromeda's release. Meanwhile, EA's 2016 "billion-dollar franchise" mandate cemented Anthem's live-service direction despite studio reservations.
The ill-fated title launched February 2019 to lukewarm reception (our review scored 6.5/10), criticized for repetitive gameplay, technical issues, and narrative dissonance. With sales underperforming, active development halted in 2021 ahead of 2026's complete shutdown.
Watch Darrah's full analysis above—with additional installments forthcoming.