Home News RAID Shadow Legends: Understanding the Pity System and Its Effectiveness

RAID Shadow Legends: Understanding the Pity System and Its Effectiveness

Author : Mila Update:May 07,2025

RAID: Shadow Legends is well-known for its RNG-based (random number generator) summoning system, which can be both thrilling and disheartening, particularly when players experience long streaks without pulling a Legendary champion. To mitigate this, Plarium introduced what the community refers to as the "Pity System." This guide aims to demystify how the Pity System operates, its effectiveness, and its impact on free-to-play (F2P) and low-spender players.

What Is the Pity System in RAID: Shadow Legends?

The Pity System is an underlying mechanic designed to enhance your chances of summoning higher rarity champions, specifically Epics and Legendaries, after an extended period of bad luck. Essentially, the longer you go without pulling a high-rarity champion, the more the game adjusts the odds in your favor until you finally land a desirable champion. This system aims to curb the frustration of prolonged "dry streaks" where players might summon numerous shards without success. While Plarium keeps this mechanic under wraps in the game, it has been verified by dataminers, developers, and shared player experiences.

RAID: Shadow Legends Pity System Guide

Sacred Shards

The base chance of pulling a Legendary champion from a Sacred Shard is 6% per pull. The Pity System for Sacred Shards kicks in after 12 pulls without a Legendary. From the 13th pull onward, the odds increase by 2% with each pull:

  • 13th pull: 8% chance
  • 14th pull: 10% chance
  • 15th pull: 12% chance

Is the Pity System Helpful for the Average Player?

The effectiveness of the Pity System isn't straightforward. While it's designed to help, many players argue that the system's threshold is set too high. Often, by the time players reach the point where the Pity System significantly boosts their chances, they may have already pulled a Legendary champion. This raises the question of whether the system could be optimized for better player satisfaction.

For F2P players, the grind for shards can be particularly grueling without the reward of a Legendary champion. The existence of a Pity System is undoubtedly beneficial, yet there's room for improvement. Suggestions include reducing the threshold for the Pity System to kick in, perhaps from 200 pulls to 150 or 170. Such adjustments could help players conserve shards more effectively and feel the impact of the system more tangibly.

To enhance your RAID: Shadow Legends experience even further, consider playing on a larger screen using a PC or laptop with a keyboard and mouse through BlueStacks for a smoother and more immersive gameplay experience.

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