It's year-end, and time for my "Game of the Year" selection: Balatro. While not my absolute favorite, its success warrants discussion.
By now, if you're reading this around December 29th, you're likely aware of Balatro's impressive award sweep. It garnered accolades like Indie and Mobile Game of the Year at The Game Awards, and even snagged two Pocket Gamer Awards – Best Mobile Port and Best Digital Board Game. Jimbo's creation is clearly a hit.
However, its success has also generated confusion and even some anger. Comparisons between flashy gameplay trailers and Balatro's relatively simple visuals are common. Many are baffled by a seemingly simple deckbuilder's widespread acclaim.
This very confusion, I believe, highlights why Balatro is my GOTY pick. Before delving deeper, let's acknowledge some other notable releases:
Honorable Mentions:
- Vampire Survivors' Castlevania expansion: A long-awaited addition, finally bringing iconic Castlevania characters to the game.
- Squid Game: Unleashed's free-to-play model: A potentially groundbreaking move for Netflix Games, suggesting a focus on viewer acquisition rather than traditional monetization.
- Watch Dogs: Truth audio adventure: An interesting, albeit unconventional, release from Ubisoft, showcasing a different approach to the Watch Dogs franchise.
My Balatro Experience:
My experience with Balatro has been mixed. It's undeniably captivating, yet I haven't mastered it. I find the detailed statistical optimization frustrating, and despite many hours, I've yet to complete a run.
Yet, it's been among the best gaming purchases I've made in years. It's simple, easily accessible, and not overly demanding. While not my ultimate time-waster (that title belongs to Vampire Survivors), it's a strong contender.
It's visually appealing and plays well. For a modest price, you get a compelling roguelike deckbuilder that's perfectly acceptable for public play (the poker element might even make you look like a gambling genius!). LocalThunk's ability to elevate a simple format is commendable.
The calming music and satisfying sound effects create an addictive loop, but it's refreshingly honest about its addictive nature.
So, why discuss it again? Because for some, its appeal isn't immediately obvious.
"It's just a game!"
Balatro isn't the only game to face criticism this year – Astrobot's GOTY win at Big Geoff's awards also sparked controversy. However, the reaction to Balatro is particularly revealing.
Balatro's design is unashamedly "gamey." It's colorful and engaging without being overly complex or flashy. It lacks the typical "retro" aesthetic. This isn't a cutting-edge tech demo, and it's worth remembering LocalThunk began it as a passion project.
Its success confounds many, both critics and the public. It's not a flashy gacha, nor does it push technological boundaries. To some, it's simply "a card game."
And that's precisely what it is – a well-executed card game with a fresh approach. Game quality should be judged by its core mechanics, not just visual fidelity.
Substance over Style
Balatro's lesson is simple: you don't need cutting-edge graphics or complex gameplay to succeed. This humble deckbuilder has found success across PC, console, and mobile platforms, a feat many struggle with.
While not a massive financial success, considering its likely low development costs, LocalThunk likely profited handsomely.
Balatro proves that a multi-platform game doesn't need to be a massive, cross-platform gacha experience. Simplicity and style can attract players across different platforms.
My own struggles with Balatro highlight its unique appeal. Some strive for optimal deck construction, while others, like myself, appreciate its relaxed pace.
The point? As we often say when a game like Balatro succeeds, you don't need to be groundbreaking to be successful. Sometimes, being a bit of a "joker" is enough.