With the release of *The Elder Scrolls IV: Oblivion Remastered*, millions of fans are diving back into Bethesda's cherished open-world RPG. As excitement builds, seasoned players are eager to share their insights with newcomers, particularly those who might have missed out on the original game released 20 years ago.
Bethesda has made it clear that *Oblivion Remastered* is a remaster, not a remake, preserving many of the original's unique characteristics, including some that might be seen as flaws. One such feature is the game's level scaling system, which has been a point of contention since the game's initial launch. The original designer recently labeled this system a "mistake," yet it remains intact in the remastered version. This system means that the loot you find and the enemies you encounter are directly influenced by your character's level at the time of acquisition or encounter.
The level scaling, particularly how it affects enemy spawning, has prompted a wave of advice from *Oblivion* veterans to those new to the game. Much of this guidance centers around Castle Kvatch, a pivotal location in the game. Here's what players are saying:
***Warning!** Spoilers for *The Elder Scrolls IV: Oblivion Remastered* follow.*