In a thrilling announcement for fans of microscopic adventures, Obsidian surprised audiences at the Xbox Games Showcase with the reveal of Grounded 2—a full-fledged sequel that builds on the beloved survival mechanics of its predecessor while expanding the world in exciting new ways. The game is set to launch into early access next month, continuing the studio’s commitment to evolving the experience alongside its community.
I had the opportunity to go hands-on with Grounded 2 during the showcase in Los Angeles, and my takeaway is simple: this is Grounded, but bigger, bolder, and better. While my time with the game was limited to the opening tutorial, it was immediately clear that Obsidian has preserved the core charm and gameplay loop that made the original so engaging.
Players return to the tiny world as the same group of teens—now two years older—shrunk down once again by the mysterious (and morally questionable) Ominent Corporation. A touch of amnesia sets the stage, but thanks to fragmented memories of their last adventure, they retain just enough knowledge to jump back into survival mode. The familiar fundamentals are all here: scavenging for food like mushrooms and dewdrops, analyzing resources, crafting tools and gear, and cautiously fending off hostile insects with makeshift weapons. It’s a comforting return to form for longtime fans.
That said, Grounded 2 isn’t just more of the same—it brings meaningful quality-of-life improvements. One standout addition is the new Omni-tool, a multi-functional device that consolidates your inventory of tools into a single, swappable gadget. During my playthrough, I used it to chop through towering blades of grass like an axe, eliminating the need to carry multiple tools. Even more impactful? The long-overdue addition of a dodge button in combat. It integrates so seamlessly into the action that I genuinely forgot it wasn’t in the original game. It’s a small change, but one that significantly enhances combat fluidity and player agency.
The most transformative new feature, however, is the Buggy system—essentially, rideable insect mounts. I got to ride a massive ant through a mite-infested nest, torch in hand, while my trusty steed chomped through enemies and obstacles alike. Buggies aren’t just for travel; they come with practical utilities. You can sprint across terrain or switch to a resource-gathering mode, where your mount automatically collects materials as you move. They can also assist in combat or clear vegetation, making exploration and survival far more efficient.
According to developers, the Buggy system was a key driver behind the decision to make a sequel. The original Grounded’s backyard map was simply too small to support fast-moving mounts in a meaningful way. To properly implement rideable bugs, Obsidian needed a much larger world—and that’s exactly what Grounded 2 delivers.
The game now takes place in Brookhollow Park, a sprawling environment approximately three times the size of the original backyard. While my preview only scratched the surface of this expanded world, it was evident that the new scale opens up fresh opportunities for exploration, storytelling, and progression. The opening area is designed to ease both new and returning players into the game before they venture deeper into uncharted territory.
While I’m still curious about how Grounded 2 will differentiate itself beyond its expanded scope and mounts, the promise of a new story arc—with older characters and a deeper dive into Ominent’s sinister agenda—adds compelling narrative momentum. The original game was already a standout in the survival genre, and this sequel looks poised to build on that foundation in smart, satisfying ways.
So yes—more Grounded is always welcome. And if that means riding giant ants into battle under a towering canopy of grass, then count me in. Ride like the wind, bugs-eye.