根据研究公司Newzoo的最新报告,《大皇家战斗》类型正在经历收缩,但Fortnite仍然是其中的主要力量。 The 2025 Newzoo PC & Console Gaming Report sheds light on various industry shifts, notably highlighting the decline in battle royale playtime from 19% in 2021 to 12% in 2024. Utilizing their Game Performance Monitor, which tracks 37 markets (excluding China and India) across PC, PlayStation, and Xbox, Newzoo notes that shooter games and battle royale games together typically represent 40% of playtime.随着皇家战斗时间的减少,射击游戏的参与度增加了。
尽管流派总体下降,但Fortnite在Royale空间中的市场份额却令人印象深刻。在2021年,Fortnite占据了大皇家战役的43%份额,到2024年,该战役占77%。这种增长强调了Fortnite的韧性和统治地位,即使整体流派经历了低迷。
Additionally, role-playing games (RPGs) have seen a significant rise, increasing from a 9% share in 2021 to 13% in 2024. Newzoo reports that a notable 18% of RPG playtime in 2024 was dedicated to major releases from 2023, including titles such as Baldur's Gate 3, Diablo IV, Honkai: Star Rail, Hogwarts Legacy, and Starfield.
竞争者的竞争是激烈的,例如Fortnite,《使命召唤:Warzone》和《 Apex Legends》等游戏保持其存在,而其他头衔则难以跟上。同时,射手和RPG都在吸引更多的游戏市场和观众兴趣。漫威竞争对手和鲍德尔(Baldur)在各自类型中的游戏的成功证明了这一趋势。
Fortnite能够适应不断更新,新内容以及不断扩大的游戏体验和流派的能力,这可能在不断变化的景观中有助于其韧性。随着游戏趋势的不断发展,观察未来几年观众偏好的发展将是令人着迷的。