根據研究公司Newzoo的最新報告,《大皇家戰鬥》類型正在經歷收縮,但Fortnite仍然是其中的主要力量。 The 2025 Newzoo PC & Console Gaming Report sheds light on various industry shifts, notably highlighting the decline in battle royale playtime from 19% in 2021 to 12% in 2024. Utilizing their Game Performance Monitor, which tracks 37 markets (excluding China and India) across PC, PlayStation, and Xbox, Newzoo notes that shooter games and battle royale games together typically represent 40% of playtime.隨著皇家戰鬥時間的減少,射擊遊戲的參與度增加了。
儘管流派總體下降,但Fortnite在Royale空間中的市場份額卻令人印象深刻。在2021年,Fortnite佔據了大皇家戰役的43%份額,到2024年,該戰役佔77%。這種增長強調了Fortnite的韌性和統治地位,即使整體流派經歷了低迷。
Additionally, role-playing games (RPGs) have seen a significant rise, increasing from a 9% share in 2021 to 13% in 2024. Newzoo reports that a notable 18% of RPG playtime in 2024 was dedicated to major releases from 2023, including titles such as Baldur's Gate 3, Diablo IV, Honkai: Star Rail, Hogwarts Legacy, and Starfield.
競爭者的競爭是激烈的,例如Fortnite,《使命召喚:Warzone》和《 Apex Legends》等遊戲保持其存在,而其他頭銜則難以跟上。同時,射手和RPG都在吸引更多的遊戲市場和觀眾興趣。漫威競爭對手和鮑德爾(Baldur)在各自類型中的遊戲的成功證明了這一趨勢。
Fortnite能夠適應不斷更新,新內容以及不斷擴大的遊戲體驗和流派的能力,這可能在不斷變化的景觀中有助於其韌性。隨著遊戲趨勢的不斷發展,觀察未來幾年觀眾偏好的發展將是令人著迷的。