Good news, Sam Fisher fans: Ubisoft has confirmed it still remembers Splinter Cell exists by adding Steam Achievements to 2013's Splinter Cell: Blacklist.
While our last meaningful update about the Splinter Cell Remake came in 2022 when IGN met with Ubisoft Toronto developers to discuss their design philosophy behind the game, overnight, the developer quietly updated the achievement list for the 12-year-old Blacklist on Steam.
Ubisoft said: "Agents, we are pleased to announce that Steam Achievements are now available for Splinter Cell: Blacklist!"
The achievements will be "retroactively earned for the accomplishments already completed in your game," although for that to happen, you need to boot up the game at least once. "Once synced, the previously unlocked Ubisoft Connect achievements will be automatically unlocked on Steam," the team added.In addition to implementing achievements that can be "retrospectively earned," the developer chose not to add the additional 19 online achievements available on consoles to ensure players can still achieve 100% completion on Steam.
The stealth-action series is set to make a thrilling comeback with the Splinter Cell Remake, a fresh take on the classic first game in the franchise. While details remain scarce, we know that this new version will be crafted from the ground up using the advanced Snowdrop engine.
“20 years later, we can look back at the plot, the characters, the overall story of the game [and] make some improvements — things that might not have aged particularly well,” said creative director Chris Auty at the time. “But the core of the story, the core of the experience will remain as it was in the original game.”
Last month, Ubisoft established a subsidiary company focused on its Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six brands, with a €1.16 billion (approx. $1.25 billion) investment from the Chinese megacorp Tencent.
This news follows Ubisoft's announcement that Assassin's Creed Shadows has surpassed the 3 million player mark. The company faced several high-profile flops, layoffs, studio closures, and game cancellations leading up to Shadows' release, putting immense pressure on it to succeed, especially after its share price reached an historic low.