Dive into the eerie, cooperative world of *R.E.P.O.*, where each mission is a thrilling dance with danger. As you scavenge through abandoned sites to collect valuables, you'll face an array of sinister monsters intent on halting your advance. Each creature in *R.E.P.O.* brings its own set of unique abilities, behaviors, and attacks, demanding that you adapt your strategy to ensure you and your team survive to see another level. Some creatures lurk in the shadows, ready to ambush, while others are boisterous, making stealth a necessity. Yet, their loudness doesn't guarantee safety; many are attracted to noise, compelling you to move silently, whereas others rely on sight, requiring you to keep them in view to stay alive.
With such a diverse cast of monsters, distinguishing between those that are merely annoying and those that pose a real threat can be challenging. In the realm of survival games like *R.E.P.O.*, knowledge is your greatest asset. Understanding the quirks and destructive capabilities of these creatures will significantly enhance your chances of success.
R.E.P.O. Monster Tier List
Tier 1 – Mostly a nuisance, can be helpful.
Tier 2 – Manageable unless overwhelmed.
Tier 3 – Lethal if you're caught off guard.
Tier 4 – The most dangerous monsters, capable of one-shotting players at lower levels.
Monster | Tier | Description |
Apex Predator (Duck) | 1 | Harmless if untouched, it can serve as a shield against the Huntsman when timed correctly. |
Gnomes | 1 | Minimal damage and easily dispatched. |
Animal | 1 | Individually weak, easily moved, and they eliminate Gnomes on contact. |
Hidden | 1 | Can transport you to safety or danger but inflicts no damage itself. |
Shadow Child | 1 | Remains harmless if you avoid eye contact. |
Spewer | 1 | Once attached, it can be turned against other monsters, leaving you unscathed. |
Bowtie | 2 | Sluggish unless provoked, its breath causes damage but is easy to evade. |
Peeper | 2 | Inflicts minor damage when eye contact is made, but becomes dangerous in the presence of other monsters. |
Chef | 2 | Self-destruct when colliding with each other; avoidable by staying elevated. |
Bangers | 2 | Explode after a 10-second countdown; the key is to be out of range when they detonate. |
Huntsman | 3 | Tracks you by sound, so silence is your ally. Being spotted by a duck could be fatal. |
Rugrat | 3 | Extremely powerful, capable of killing with thrown objects like vases, which can be fatal to low-level players. |
Upscream | 3 | Similar to Animal but far more damaging; multiple Upscreams can overwhelm you. |
Mentalist | 3 | Poor vision but acute hearing; each hit inflicts 50 damage, and they can appear in groups. |
Trudge | 3 | Slow and noisy, giving you time to escape, but capture means instant death, even with health upgrades. |
Reaper | 4 | Slow until you're spotted, then accelerates. Audible from a distance, but without health upgrades, it's deadly within seconds. |
Clown | 4 | Charges upon sighting you, wielding a deadly kick and laser attack. |
Robe | 4 | Silent and stealthy, often spotting you first. Can maneuver under furniture and is deadly in pursuit. |
Headman | 4 | Relentlessly pursues you, with each bite dealing 50 damage. |
Armed with this knowledge of the threats you'll face, delve into our additional *R.E.P.O.* guides for strategies on overcoming these monstrous adversaries.