Supercell's latest venture, Mo.co, has already made waves in the gaming world, even before its official release. The game has impressively generated over $2.5 million in revenue during its soft launch phase, as reported by Pocketgamer.biz. This early success underscores Mo.co's potential as a standout title in Supercell's portfolio.
For those new to Mo.co, it blends the essence of a modern millennial social gaming platform with the thrill of Monster Hunter. Players assume the role of a fashionable part-time hunter, tasked with taking on contracts to combat various malevolent invaders from other dimensions. The game's appeal is further enhanced by a range of cosmetics and in-game items, which have significantly contributed to the initial revenue surge.
However, after reaching this peak, Mo.co's revenue experienced a notable decline. This drop might be attributed to the limited content available during its invite-only soft launch. Rather than signaling the game's downfall, this could indicate that the absence of new content is hindering further growth.
Superstitious cellWhy does this matter? Supercell is known for its unconventional approach to game development, focusing intensely on the most promising titles. This strategy has led to the success of games like Brawl Stars and Squad Busters, which started slowly but quickly gained momentum. On the flip side, promising projects such as Flood Rush and Everdale were canceled before launch, reflecting Supercell's ruthless prioritization.
The future of Mo.co hangs in the balance. With its initial success, Supercell may monitor how new content impacts player spending. If positive, we could soon see Mo.co fully launched on major storefronts.
While Mo.co remains in a closed state, gamers eager to stay ahead can explore our top feature, "Ahead of the Game," which highlights great early access mobile games to enjoy in the meantime.