Home News Attack on Titan Revamp: Bug Squashing and Balance Tweaks

Attack on Titan Revamp: Bug Squashing and Balance Tweaks

Author : Benjamin Update:Feb 12,2025

Attack on Titan Revolution Update 3: Enhanced Gameplay and Bug Fixes

Roblox's Attack on Titan Revolution receives a significant update (version 3.0), focusing on quality-of-life improvements, balance adjustments, and bug fixes. While lacking a single groundbreaking feature, the numerous smaller enhancements contribute to a smoother and visually improved experience.

Attack on Titan Revolution Update 3: Foundation for Future Enhancements.

Key improvements include:

  • Winter Tokens Event: A 2x event for increased rewards.
  • Armored Titan Raid Enhancements: Two new auras ("Abyssion" and "Digital Fracture") have been added.
  • Improved Lobby Experience: Roblox chat is now integrated into the 2D central lobby.
  • Performance Optimizations: Changes to streaming properties and map lighting improve performance on lower-end devices.
  • Bug Fixes: Numerous bug fixes address issues such as erratic Titan behavior (T-posing, failure to attack players directly below), skill malfunctions (Charge and Founder's Will), and Thunderspear inconsistencies.

This update, arriving shortly after the substantial 2.5 update (which introduced the Armored Titan Raid and Thunderspears), prioritizes stability and refinement over the addition of large-scale content. Future updates will continue to expand the game's offerings.

For active codes and further details, refer to the following links: Active Codes Full Patch Notes

Attack on Titan Revolution Update 3 Patch Notes

2x Winter Tokens Event

Quality of Life (QoL) Improvements:

  • Roblox chat enabled in the 2D town lobby.
  • Added impact frames and sound effects to "Founder's Vengeance" skill.
  • Two new auras added to the Armored Titan raid: "Abyssion" (Epic) and "Digital Fracture" (Legendary).
  • New refill icon implemented.
  • Workspace streaming properties optimized for better performance on lower-end devices.
  • Map lighting changed from "Future" to "ShadowMap" for improved performance on lower-end devices.
  • "Gameplay Paused" notification disabled.
  • "Armored Titan Raid" cosmetic drops (Marleyan Patch, Young Reiner's Attire) are now sellable for gems.
  • Grammar corrections in the streak message.

Revamped Cutscene Handler:

  • General fixes implemented; all starting cutscenes are now synchronized.
  • Cutscenes are automatically skipped if loaded after another player has already loaded them.
  • Skip button functionality improved.

Thunderspear Questline Framework Changes:

  • Fixed issue where boxes remained after shifting/ejecting.
  • Resolved issue where the supply objective continued after completion.
  • Retrieving a box now only grants +1 quest progress (instead of affecting all players).
  • Boxes in the supply mission now spawn in random locations.
  • Questline no longer starts in missions unless the player is Prestige 1 or higher.
  • Fixed missing cart on the convoy horse in the outskirts spears quest.

Balance Adjustments:

  • Boss Titan raid damage buffed by 5.0% per difficulty.
  • "Oddball" modifier now increases objective damage.
  • "Duckers" Titan variation now only spawns in Hard+ difficulty.
  • "Ragers" Titan variation now only spawns in Severe+ difficulty.
  • "Leaders" Titan variation now only spawns in Aberrant difficulty.
  • "Emperor's Key" cost reduced from 3,499 Gems to 2,999 Gems.
  • "Battlepass XP" gain increased upon mission completion.

Mission Adjustments:

  • Base chance of receiving a perk on Titan kill increased in each difficulty (now also affected by luck multiplier).
  • Perk rarity chances adjusted in each difficulty.
  • Difficulty drop chances (scrolls/serum) changed.
  • Luck multiplier formula revamped (uses cumulative frequency).
  • Objective mission end rewards adjusted (luck multiplier increased by 1.2x for gaining perks).

Raid Adjustments:

  • Item chances adjusted in each difficulty.
  • Fixed issue where "Armored Serum" bypassed the maximum serum cap.
  • Luck multiplier formula revamped (uses cumulative frequency).

Thunderspear Adjustments:

  • M1 falloff damage increased.
  • Detonation range nerfed by 5.0%.
  • Self-damage explosion radius range nerfed.
  • Refill count nerfed by 1 in missions and 3 in raids.

Family Buffs:

  • Reiss Family: "Command" skill is now affected by "Tactician" memory and "Font of Inspiration" perk.
  • Fritz Family:
    • "Founder's Will" duration increased (10s > 20s in shifter form, 15s > 20s).
    • "Founder's Will" is now affected by "Tactician" memory.
    • "Founder's Will" now buffs Skill Cooldown Reduction, Injury Chance Reduction, Shifter M1 Speed, Swing Duration, and Blast Radius.
    • "Founder's Will" cooldown increased (45s > 90s).
    • "Founder's Vengeance" now grants +1 extra shift and maximum ODM/TS resources.
    • "Founder's Vengeance" now provides 13s of I-Frames after the revive animation.
    • "Furyforge" memory nerf reverted (0.3% > 0.4% DMG per 1.0% health lost).
    • "Maximum Firepower" perk buffed (All TS Stats increase by 5.0% > 7.5%).
    • "Everlasting Flame" perk changed (no longer increases "Swing Duration" for blades, only affects "Blast Radius" for spears).
    • Added "Explosive Fortune" perk (Conservation Chance increases by 10.0% > 15.0%, 5.0% > 7.5% chance to regain 1 Spear per kill).

Armored Titan Shifter (VEVO) Adjustments:

  • Courage: Shield gain removed upon expiry (instead of losing shield over time).
  • Charge: Deals tick damage similar to roar.
  • Earth Breaker: Cooldown (40 > 35), Damage Base (30.5% > 100.0%), Damage Growth (5.5% > 10.0%).
  • Heavy Attack: Proper Area of Effect (AoE) implemented.
  • Passive: Reworked similarly to boxing mastery, scaling with Damage Reduction.
  • Phase Shift: Can now be toggled on and off when re-using the skill. Cooldown (99 > 25).
  • Titan Toss: Miss Cooldown (6.5 > 4), Stage 2 Cooldown (2 > 1).

Bug Fixes:

  • Fixed Titans sometimes T-posing after hitting a building.
  • Fixed shifting damage conversion issues with spears equipped.
  • Fixed Thunderspears getting stuck on invisible hitboxes.
  • Fixed Thunderspears failing to kill Titans if the player dies.
  • Fixed Thunderspears sometimes missing Colossal Titans.
  • Dying to one's own Thunderspear while grabbed now causes the Titan to release.
  • Fixed "Founder's Will" skill breaking hooks/gas if used before proper loading.
  • Fixed "Flame Rhapsody" perk not applying maximum crit chance correctly.
  • Fixed chest/reward screen uninteractability after shifting/ejecting.
  • Fixed Female Titan's roar effect being constantly visible during shifting/ejecting in the Guard mission.
  • Fixed ability to fling the Escort mission objective by standing in front of the horse(s).
  • Fixed missing blades/spears buttons in the equipment screen on mobile devices.
  • Fixed Titans not attacking players standing directly beneath them.
  • Fixed hook assist sometimes breaking.
  • Fixed ability to double boost on mobile while refilling.
  • Fixed Shifter skills not hitting Titan napes correctly.
  • Fixed being flung when picking up a Titan.
  • Fixed follow rewards sometimes breaking the UI.
  • Fixed gems not stacking correctly with "Gem Fiend" memory and Fritz family.
  • Fixed getting stuck in the air after using Thunderspear cutscene skills or "Chaos" skill.
  • Fixed hit inconsistencies with ODM/Shifter M1s based on hit speed.
  • Fixed "Charge" skill flinging the Armored Titan raid boss.
  • Fixed "Charge" skill getting stuck on random objects.
  • Fixed inability to kill ice burst Titans with the "Toss" skill.
  • Fixed clothing collision issues with avatars.
  • Fixed "Peerless Commander" perk.
  • Fixed losing streaks if the warning was on screen, the player shifted, and then disconnected/left.

Armored Raid Revamp:

  • Boss punches/skills can now damage objectives.

    • Phase 1: Defend 1 (Hard) / 2 (Severe) / 3 (Aberrant) boats to ensure their escape. Raid automatically fails if 1 (Hard) / 2 (Severe/Aberrant) boats are destroyed. The Armored Titan boss has "Armor" penetrable to deal damage before Phase 2. "Armor" has 20.0% base DMG RESISTANCE, increasing to 50.0% depending on remaining armor. A soft cap prevents the Armored Titan from falling below 75.0% HEALTH.
    • Phase 2: The Armored Titan shifts, gaining increased speed and damage; any remaining shield is lost. Damage dealt to the shield in Phase 1 converts to a higher damage multiplier in Phase 2 (+1.0% damage per 2.0% shield lost). Defeat the Armored Titan while fighting waves of Titans.
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