A highly discussed topic on the game's Reddit is a demonstrated flaw in its hitboxes (the unseen collision detection geometry). Footage shows Spider-Man landing a hit on Luna Snow from several meters away, a clear discrepancy captured in-game.
Further examples show hits registering despite visually missing their target. While some suggest this is due to lag compensation (the game accounting for network differences), the core issue appears to be inaccurate hitbox implementation.
Professional players have consistently demonstrated that aiming slightly right of the crosshair guarantees hits, while aiming left often fails. This, combined with the recent examples, points to widespread hitbox problems across multiple characters.
Despite this, Marvel Rivals, often dubbed the "Overwatch killer," has launched successfully, boasting impressive Steam sales. Day-one player counts peaked at over 444,000—a number comparable to Miami's population. The primary complaint centers around optimization; users with cards like the Nvidia GeForce 3050 report significant frame rate drops. However, many agree the game is enjoyable and offers good value. Marvel Rivals also benefits from a more user-friendly revenue model.
Crucially, battle passes do not expire. This removes the pressure of constant gameplay often associated with similar titles, a feature likely contributing to the positive player reception.