Home News Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access

Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access

Author : Isabella Update:Feb 18,2025

Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player concerns following the game's full launch. The initial advanced access period garnered mixed Steam reviews, prompting Firaxis to tackle several key issues.

Community feedback centered on the user interface, limited map variety, and a perceived lack of expected features. While Take-Two CEO Strauss Zelnick acknowledged negative press and player reviews, he expressed confidence in the game's long-term appeal to the established Civilization fanbase, describing the early performance as "very encouraging."

This PC/Mac/Linux/Steam Deck-exclusive patch (Patch 2) is the first of several planned updates to address advanced access feedback. Cross-play multiplayer has been temporarily disabled to streamline PC updates, impacting only cross-platform play between PC and console players; console-to-console and PC-to-PC multiplayer remain unaffected.

Civilization 7 1.0.1 Patch 2 (February 10, 2025) Patch Notes:

Gameplay:

  • Resolved an issue causing shortened Ages in Epic and Marathon speed games.
  • City-States now transition to Friendly Independent Powers during Age transitions instead of disappearing. They also begin with more units in Exploration and Modern Ages.
  • Addressed inconsistencies in naval combat: Naval units now use correct combat strength values, receive reciprocal damage, and move consistently to attacked tiles after combat.
  • Completing a Legacy Path milestone no longer grants Modern Age progress.
  • Towns automatically revert to growing when their chosen focus becomes ineligible.
  • The "Future Civic" is now repeatable across all Ages, with increased costs for repeated selections.
  • Fixed an issue where excessive growth bonuses resulted in negative food requirements.
  • Improved rail network reliability for settlements connected via ports.
  • Enhanced Loyalty Crisis management in the Antiquity Age, including the ability to purchase Villas.

AI:

  • Reduced AI offers of high-value cities during peace deals.
  • Decreased AI war declarations at the start of the Modern Age.
  • Increased AI consideration of ideology before war declarations or peace offers.
  • Adjusted AI war and peace desires based on opposing ideologies.

Camera:

  • Resolved a native-resolution issue causing the camera to focus incorrectly on the minimap.

UI:

  • Replaced the Simplified Chinese font (temporary, pending further improvements).
  • Resolved issues with opening the Settlement menu, populating yield icons on converted towns, and cut-off text on the Global Yields Breakdown screen.
  • Added notifications for completed espionage actions.
  • Removed the ability to purchase City projects prematurely.
  • Prioritized the display of the current religion in belief picker tabs.
  • Fixed persistent health bars on fully healed Districts.
  • Resolved missing leader portraits after relationship changes.
  • Improved alignment of leader names and portraits on the Age Summary.
  • Corrected default background color issues in the Player Customize tab.
  • Improved spacing between Civ descriptions and icons on the loading screen.

For further assistance conquering the world, explore our guides on achieving every Civ 7 victory, understanding key changes from Civ 6, avoiding crucial mistakes, and navigating map types and difficulty settings.

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