Home News R.E.P.O. Guide: Defeating and Escaping All Monsters

R.E.P.O. Guide: Defeating and Escaping All Monsters

Author : George Update:May 01,2025

R.E.P.O. Guide: Defeating and Escaping All Monsters

In the thrilling world of *R.E.P.O.*, a horror game that has captivated streamers in 2025, players must navigate a terrifying landscape filled with diverse monsters, each with unique behaviors and strategies for survival. Below is a comprehensive guide to understanding and effectively dealing with each monster in the game.

All Monsters in R.E.P.O.

Animal

Threat Level: Low

The Animal is a swift but harmless creature, dealing minimal damage and not fighting back. Its ease of elimination makes it one of the least concerning threats in the game.

Apex Predator (Duck)

Threat Level: Low

The Apex Predator, a seemingly innocuous duck, remains docile unless provoked. For those looking to earn some quick in-game currency, it can be killed by luring it to the extraction zone and using the piston to crush it.

Bang

Threat Level: Medium

True to its name, the Bang is an explosive enemy that detonates upon spotting or being attacked by a player. The safest way to neutralize it is by throwing it into water, lava, or acid. Additionally, Bangs can be strategically used to damage other monsters.

Bowtie

Threat Level: Low

Bowties emit a scream that immobilizes players, preventing movement and pushing them backward. Although slow and vulnerable while screaming, they can be easily dispatched by sneaking up on them when they're distracted.

Chef

Threat Level: Medium

The Chef's predictable attack pattern involves jumping and slashing with knives. Dodging its attack leaves it momentarily off-balance, providing a window for counterattacks.

Clown

Threat Level: High

A formidable foe, the Clown uses a laser beam and melee charges to attack. It becomes vulnerable after firing its laser, offering a brief opportunity for players to either escape or strike back.

Gnome

Threat Level: Low

Gnomes, though weak, travel in groups and focus on destroying loot rather than harming players. They can be killed effortlessly by slamming them into walls or the floor.

Headman

Threat Level: Low

The Headman, a floating head, is generally non-aggressive unless provoked by light. It's best to leave it undisturbed to avoid any confrontation.

Hidden

Threat Level: Medium

Appearing as a cloud of black smoke, the Hidden can stun players and cause them to drop items, potentially dragging them toward other enemies. Its elusive nature makes it challenging to kill, so hiding is often the best strategy.

Huntsman

Threat Level: Medium

The blind Huntsman reacts to sound with deadly shotgun blasts. Its predictable patrol routes make it avoidable, but engaging it is risky and best avoided.

Mentalist

Threat Level: Medium

The Mentalist's anti-gravity field can be lethal, lifting and slamming objects down. While it can teleport, making escape difficult, it's vulnerable to melee attacks and can be saved by other players if caught in its field.

Reaper

Threat Level: Medium

The slow and deaf Reaper is easily avoidable but strong. Ranged weapons are the most effective way to take it down safely.

Robe

Threat Level: High

Robe is a fast and aggressive monster that becomes frenzied when looked at directly. Its high HP makes fighting it unfeasible; instead, players should avoid eye contact and hide until it moves on.

Rugrat

Threat Level: Low

Rugrat, while seemingly harmless, can throw valuable items at players. It's advisable to keep your distance, as it takes multiple players to kill it by slamming it into a wall.

Spewer

Threat Level: Medium

The Spewer chases players and vomits, causing them to vomit and potentially damage nearby players or items. Shaking it off is the best way to make it retreat.

Shadow Child

Threat Level: Low

Despite its eerie appearance, the Shadow Child poses little threat due to its low HP, making it an easy target for a one-shot kill.

Trudge

Threat Level: High

Trudge's slow pace belies its deadly mace attack, which often results in instant death. Hiding is recommended over engaging due to the high resource cost of killing it.

Upscream

Threat Level: Medium

Upscreams, traveling in groups, can grab and throw players, causing damage and stun. They are susceptible to most attacks, with the tranq gun being particularly effective for stunning and then slamming them into walls or the floor.

Navigating the horrors of *R.E.P.O.* requires understanding these monsters' behaviors and employing the right strategies to survive. For more tips and detailed information on the game, be sure to visit The Escapist.

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