In the thrilling world of Roblox *Pressure*, survival hinges on your ability to navigate encounters with various monsters. Each creature demands a unique approach, and mastering these strategies can lead to a perfect run. Here’s a comprehensive guide on how to survive all monsters in *Pressure*.
How to Survive All Monsters in Pressure
Below, you'll find detailed strategies for defeating each monster in *Pressure*. Some monsters are random encounters, while others, known as Node monsters, follow specific paths or appear in designated areas, like the DiVine in Oxygen Gardens. Learn the specific methods to deal with them and stay alert for their cues to hide in time. Be cautious of Cleithrophobia, which forces you out of hiding if you stay too long, so don't hide prematurely. Instead, pay attention to the signs for each monster.
Pandemonium
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When you notice lights flickering, Pandemonium might be on its way. Avoid rushing into a locker immediately to prevent triggering Cleithrophobia. Instead, position yourself near a locker and wait for the monster's roar. Pandemonium will instantly kill anyone in its line of sight who isn't hidden. If it approaches your locker, you'll enter a mini-game where you must keep the cursor centered on the screen while it moves. Survive this, and you'll outlast Pandemonium.
Good People
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Good People appear in rooms with dead-end doors, one of which is a Fake Door that leads to an attack. To avoid this, consider the following:
- Fake Door Cues: Approach doors closely without opening them to listen for breathing, growling, sparks, or scanlines on the navi-path sign, indicating Good People's presence.
- Dark Rooms: In dark rooms, the navi-path screen for Fake doors remains lit, while real doors stay dark.
- HQ Message: If HQ suggests a path without revealing the incorrect one, be vigilant for Fake doors.
Eyefestation
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Eyefestation, the shark monster, appears in rooms with ocean views. Avoid looking out the window to prevent eye contact, which drains your HP. Simply leave the room without looking outside to despawn it.
Squiddles
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Dealing with Squiddles is straightforward: turn off your light if you see them and keep a safe distance. They appear in dark rooms or those darkened by other monsters. Turn off your light and navigate around them to survive.
Locker Void-Mass
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Locker Void-Mass slimes can spawn in lockers, causing damage and trapping you if you enter one. Always check for purple slime before hiding. If trapped, you'll take continuous damage until you die or are freed by another player.
Wall Dweller
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Wall Dwellers emerge from walls when you're not looking, chasing and insta-killing you if they catch up. Listen for asynchronous footsteps different from other players. If you spot one, it will retreat. You can also attack a Wall Dweller if it targets a teammate. Baiting them into an attack and having another player kill them is an effective strategy.
When a roaming Node like The Angler encounters a Wall Dweller, it will kill the Dweller, leaving behind a meat chunk that provides a health regeneration buff. This meat becomes defective and ineffective if a player kills the Wall Dweller.
Redeemer and Hanger
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Finding the Redeemer revolver triggers a minigame with the Hanger monster behind you. Mash the E (Interact) button to resist the Hanger's influence. Success allows you to shoot the Hanger and survive; failure leads to self-harm or repeated stabbing by the Hanger, causing 20 damage per hit.
Candlebearers & Candlebrutes
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Candlebearers can be stunned with a light source, but avoid shining it for more than three seconds to prevent enraging them. They deal low damage even if they reach you, so use light sporadically to slow their progress. Their light turns fully blue when enraged.
Candlebrutes, a tougher variant, are only slowed by light, not stunned. They're faster than Candlebearers, and emergency lights don't affect them. You can shine a light on them for up to five seconds before they become enraged.
The Angler
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The Angler and its variants are common in *Pressure*. When lights flicker briefly, hide in a locker or submerge your head in water. The Angler only spawns in rooms with lockers and will insta-kill anyone not hidden and in its line of sight.
Pinkie
Pinkie operates similarly to the Angler but without flickering lights as a warning. Listen for a screeching sound and hide in a locker when she enters the room. She spawns only in rooms with hiding spots.
Froger
Froger mirrors the Angler's behavior, with flickering lights and a screech. Hide in a locker upon seeing the lights flicker. Unlike the Angler, Froger rebounds back along the same path after reaching the end, so be prepared to hide again.
Chainsmoker
Chainsmoker signals its approach with flickering lights and the sound of rattling chains. Hide when your screen starts shaking to avoid its green smoke, which can force you out of a locker. Chainsmoker is one of the slower monsters.
Blitz
Blitz is the fastest variant of the Angler-type monsters. Hide when you hear screeching and a loud roar as it enters a room. Be vigilant due to its speed.
Bottomfeeder
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Bottomfeeder appears in The Dredge area, attacking players in the water. Use dry surfaces to evade it; it despawns if all players leave the water. If caught, enter a mini-game where you mash Q and E (or mobile buttons) to escape, which drains your health. Winning the mini-game repels the monster temporarily.
The DiVine
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The DiVine, tree-like monsters in Oxygen Gardens, remain non-hostile if you avoid grass patches. Stepping on grass activates them, leading to a chase and 75 damage if they get close. They may combine with other monsters, like Eyefestation, requiring you to avoid grass and eye contact simultaneously.
This guide covers all monsters in Roblox *Pressure* and how to survive them. Don't forget to check out our *Pressure* codes for free goodies.