Helldivers 2: Armor Passive Tier List
Author : Daniel
Update:Mar 19,2025
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Helldivers 2 categorizes armor into light, medium, and heavy types, each impacting mobility and defense. However, the real game-changer lies in the armor passives—powerful perks significantly affecting gameplay.
Navigating the diverse range of Helldivers 2 armor passives is crucial for survival and combat effectiveness. This updated tier list analyzes the best passives, guiding your choices for optimal mission performance. Don't deploy just yet; let's dive in!
All Armor Passives & What They Do in Helldivers 2
Currently, Helldivers 2 boasts 14 armor passives. Each dramatically shapes your playstyle, strategy, and combat efficiency. From increased damage absorption to enhanced scouting, the right passive is key.
Remember, in Helldivers 2, only body armor offers passive abilities; helmets and capes provide no additional bonuses.
The following table details each passive and its impact, ensuring you adapt to diverse mission challenges. Whether prioritizing survival or maximizing utility, careful passive selection is crucial for effective loadouts and builds.
| Armor Passive | Description |
|---|
| Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
| Advanced Filtration | 80% resistance to gas damage. |
| Democracy Protects | 50% chance to survive lethal attacks (like headshots); prevents chest injuries (e.g., internal bleeding). |
| Electrical Conduit | 95% resistance to lightning arc damage. |
| Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
| Extra Padding | +50 armor rating. |
| Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
| Inflammable | 75% resistance to fire damage. |
| Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
| Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
| Scout | 30% reduced enemy detection range; map markers generate radar scans revealing nearby enemies. |
| Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
| Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
| Unflinching | 95% reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
This tier list reflects Helldivers 2 game version 1.002.003, ranking passives based on overall value, utility, and effectiveness across various missions and enemy types.
| Tier | Armor Passive | Why? |
|---|
| S Tier | Engineering Kit | Extra grenades are invaluable for closing bug holes, destroying fabricators and warp ships, and maximizing damage output. |
| Med-Kit | Increased healing frequency dramatically improves survival, especially when combined with the Experimental Infusion booster. |
| Siege-Ready | Significantly improved ammo count and reload speed make handling large enemy groups much easier, particularly with high-ammo weapons. |
| A Tier | Democracy Protects | Provides a strong defensive boost, particularly in early game, increasing survivability against lethal attacks. |
| Extra Padding | A reliable choice offering increased overall damage resistance. |
| Fortified | Extremely useful generally, but especially effective against Automatons, enhancing survivability against explosive attacks. |
| Servo-Assisted | Highly effective against Terminids; increased throwing range allows for safer stratagem deployment and improved survivability against claw attacks. |
| B Tier | Peak Physique | While useful for reduced weapon drag, melee combat is generally avoided, limiting its overall effectiveness. |
| Inflammable | Ideal for fire-based builds and situations with fire-based hazards, providing strong value against certain enemies. |
| Scout | The radar effect aids in enemy location, but its limited functionality prevents a higher ranking. |
| C Tier | Acclimated | Provides limited value as you rarely encounter all four damage types in a single mission. |
| Advanced Filtration | Only beneficial for gas-focused builds, with limited overall impact. |
| Electrical Conduit | Only situationally useful against the Illuminate, with better alternatives available. |
| Unflinching | Minimal impact on combat effectiveness. |