Game Science's explanation for Black Myth: Wukong's absence on Xbox Series S – citing the console's limited 8GB usable RAM as a significant optimization challenge – has been met with considerable player skepticism. The studio's president, Yokar-Feng Ji, highlighted the difficulty of optimizing for the Series S's hardware constraints, requiring extensive expertise.
However, this justification has sparked controversy. Many gamers suspect a Sony exclusivity deal is the true reason behind the Series S omission, while others accuse the developers of insufficient effort, pointing to successful Series S ports of graphically demanding titles.
The timing of this revelation also raises questions. Players are questioning why the Series S's limitations, known since 2020 (the year of the console's launch and the game's announcement), are only now being raised, after years of development. The announcement of an Xbox release date at The Game Awards 2023 further fuels this skepticism.
Online commentary reflects this widespread doubt:
- "This contradicts previous reports. Game Science announced the Xbox release date in December 2023 – surely they knew the Series S specs then?"
- "Lazy developers and a subpar graphics engine – that's the real story."
- "I find their explanation unconvincing."
- "Games like Indiana Jones, Starfield, and Hellblade 2 run flawlessly on Series S. The problem lies with the developers."
- "It's clear: the development team is lacking in effort. Other, more demanding games work fine on the console."
- "Another excuse..."
The question of Black Myth: Wukong's availability on Xbox Series X|S remains unanswered. Game Science has yet to provide a definitive confirmation.