*Marvel Snap* enthusiasts have been eagerly awaiting more animal companions in the game. Alongside the Brave New World season, Falcon's loyal pet Redwing has now joined the roster, adding to the limited but cherished group of animal pals which includes Cosmo, Groose, Zabu, and Hit Monkey.
How Redwing Works in Marvel Snap
Redwing is a 3-cost, 4-power card with a unique ability: "The first time this moves, add a card from your hand to the old location." It's important to note that Redwing's ability can only be triggered once per game. Even with attempts to reuse it via cards like Symbiote Spider-Man or by bouncing it back to your hand, its effect remains limited to a single activation. This constraint significantly impacts its strategic use.
Targeting a specific card with Redwing can be challenging. Move decks often include smaller cards like Iron Fist, which you might not want to place in the old location. Moreover, Scream decks focus on manipulating your opponent's cards rather than moving your own, making Redwing's integration tricky. However, for players with lower Collection Levels, using cards like Madame Web or Cloak to move Redwing can offer surprising advantages, such as setting up early plays with Galactus or deploying heavy hitters like The Infinaut.
Best Day One Redwing Decks in Marvel Snap
Following the dominance of Ares and Surtur in the previous season, a new Scream-based deck has emerged, incorporating Redwing. This deck aims to leverage power gains from cards like Aero and disrupt opponents with Heimdall. Here's the deck list:
- Hydra Bob
- Scream
- Kraven
- Captain America
- Redwing
- Polaris
- Surtur
- Ares
- Cull Obsidian
- Aero
- Heimdall
- Magneto
This is a high-cost deck featuring several Series 5 cards: Hydra Bob, Scream, Redwing, Surtur, Ares, and Cull Obsidian. While Hydra Bob can be swapped for another 1-drop like Rocket Raccoon or Iceman, the rest are crucial. The strategy involves playing Surtur on turn 3, followed by high-powered cards to boost Surtur's power, with an alternate win condition involving power theft via Scream. Redwing can be played into Heimdall to enhance Surtur and pull a powerful card from your hand to the old location.
Another potential deck for Redwing integrates Madame Web, especially after Dagger's nerf, which has diminished the viability of move decks. Here's an Ongoing-style deck that might suit Redwing:
- Ant-Man
- Madame Web
- Psylocke
- Sam Wilson
- Captain America
- Luke Cage
- Captain America
- Redwing
- Doom 2099
- Iron Lad
- Blue Marvel
- Doctor Doom
- Spectrum
This deck includes two Series 5 cards: Madame Web and Doom 2099. While Madame Web is not strictly necessary, removing her would mean you should also drop Redwing in favor of another Ongoing card like Mobius M. Mobius. The primary goal is to deploy Doom 2099 early to spread power across all locations. Madame Web aids this strategy by allowing you to reposition Doom 2099's bots and move Sam Wilson's shield. Most crucially, you can use Madame Web to activate Redwing's ability, pulling a card from your hand to the old location on the next turn. On turn 6, you'll aim to play either Doctor Doom or Spectrum to either spread or spike your power, securing a win.
Is Redwing Worth Spotlight Cache Keys or Collector's Tokens?
Currently, Redwing does not justify the expenditure of Spotlight Cache Keys or Collector's Tokens. It is an underpowered card within an underpowered archetype. It's advisable to conserve your resources for more impactful cards later in the month or in future updates. Unless Second Dinner significantly buffs Redwing, it's best to look elsewhere for your next addition to your *Marvel Snap* collection.