If you're like me and constantly finding yourself on the losing end in Dead Sails, don't worry—there are plenty of weapons, boats, and other items to help you survive until you reach the next safe zone. That's why I've put together a comprehensive guide on all items in Dead Sails, including how to acquire and use them, so you can focus on gearing up efficiently.
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Table of contents
All Weapons & Ammo in Dead Sails Armor in Dead Sails Full List of Boats in Dead Sails All Rafts in Dead Sails Every Healing Item in Dead Sails Miscellaneous Items in Dead Sails New Items in Dead Sails
All Weapons & Ammo in Dead Sails

Forget about hand-to-hand combat; to conquer the mobs and secure the best loot, you'll need to be well-armed. Thankfully, the game keeps the weapon selection straightforward, with each one designed for a specific purpose. Let's dive into the arsenal of Dead Sails, exploring how they function and where to find them:
| **Name** | **Where to get it** | **Info** |
| *Shotgun* | Costs 30 Dabloons at the Shop Store in any safe zone | Unleashes devastating power at close range, perfect for dealing with mobs that rush you at night. |
| *Shotgun Ammo* | Available for 25 Dabloons at the Shop Store or from a special boat | Comes in packs of 12 rounds, so use them wisely. |
| *Revolver* | Costs 20 Dabloons or $35 (all $ symbols in this article refer to in-game money, not IRL dollars) | Only holds 4 bullets per barrel, defying conventional gun mechanics. |
| *Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in a town | Provides just 4 bullets, so make each shot count. |
| *Rifle* | Purchase at the Shop Store for $75 or 25 Dabloons | Offers versatility with its long-range sniping and decent mid-range capabilities. |
| *Rifle Ammo* | Costs 25 Dabloons or $35 in-game money | Refills your rifle's ammo, more generous than the revolver's supply. |
| *Grenade* | Costs 15 Dabloons at the Shop Store | Ideal for clearing out barns, garages, and houses; watch mobs scatter when you toss one in. |
| *Dynamite* | Buy for 15 Dabloons at the Shop Store or get it by default as a Miner class | A powerful area-of-effect explosive that can blast through obstacles and deal significant damage to enemies. |
| *Turret* | Varies in cost depending on the type, available at every Shop Store | A static machine gun that can be mounted on your boat, requiring a player to operate and boasting a high rate of fire. |
Armor in Dead Sails
While I appreciate the game's simplicity, the armor selection could use a bit more variety. Currently, there are only two types of armor in Dead Sails. Though I'd love to see more skins and levels, here's what you've got to work with:
| **Name** | **Where to get it** | **Info** |
| *Chestplate* | Costs 75 Dabloons at the Shop Store | Increases your resistance to enemy damage, though it won't prevent you from dying outright. |
| *Helmet* | Costs 75 Dabloons at the Shop Store | Reduces overall damage taken; when paired with the chestplate, they provide significant protection. |
Full List of Boats in Dead Sails

At first glance, boats might seem just for transportation, but in Dead Sails, they double as oversized inventory bags. Ideal for teams looking to ferry loot back and forth to sell at the next safe zone. While there's no difference in speed or size, the aesthetics certainly set them apart:
| **Name** | **Where to get it** | **Info** |
| *Default* | You start with this one, no purchase necessary | A reliable choice until you get the hang of the game |
| *Military* | Available for 150 Dabloons in the starting lobby | Camouflage adds a touch of stealth to your voyage |
| *Junk* | Same as above | It may look like a heap of trash, but it's your heap of trash |
| *Modern Boat* | Same as above | A sleek option for those who prefer a minimalist style |
| *Dragon Boat* | Same as above | An intriguing blend of Mickey Mouse steamship and Viking vessel |
| *Rubber Duckie* | Same as above | Arguably the most fun boat in the game, quack! |
| *Viking Boat* | Same as above | Complete with shields, spears, and a dragon carving for that authentic Viking feel |
| *Empress* | Same as above | A stylish pink vessel perfect for loot collection |
| *Sheep* | Same as above | Every list needs its black sheep, even if the concept is a bit puzzling |
| *Shark Boat* | Same as above | Sadly, it doesn't play "Baby Shark" when you start the engine |
| *Bling Boat* | Same as above | For those who want to feel like 50 Cent in 2005, this one's for you |
But what if you need extra space for your crew or to store more loot? That's where rafts come in handy.
All Rafts in Dead Sails

If you're looking for more room for zombies, drowned, loot, or turrets, additional rafts are the way to go. Currently, there are only a few rafts available in Dead Sails:
| **Name** | **Where to get it** | **Info** |
| *Default* | Free | Basic storage for your initial loot, no frills |
| *Jail* | 200 Dabloons and 1 win | Great for imprisoning mobs or stacking corpses for fuel |
| *Medic* | 300 Dabloons and 3 wins | Stocked with bandages and medkits, perfect for post-battle recovery |
| *Trader* | 500 Dabloons and 10 wins | Allows you to sell items on the spot, bypassing the need for safe zones |
| *Ammo* | 400 Dabloons and 5 wins | A convenient way to stock up on ammo without waiting for the next safe zone |
Every Healing Item in Dead Sails

Whether you're playing as a Medic or not, knowing the healing items in Dead Sails is crucial for extending your gameplay:
| **Name** | **Where to get it** | **Info** |
| *Bandage* | Costs 3 Dabloons at the Shop Store or $10 | Provides a minor health boost of about 20%, useful when stacked but generally a money sink |
| *Shark oil* | Costs $35 at the General Store | The ultimate healing item, restoring full health and providing a temporary speed boost |
| *Medkit* | Costs 20 Dabloons | Restores 100% of your health, offering the best value for money |
Miscellaneous Items in Dead Sails

Just because an item doesn't heal, shoot, or transport doesn't mean it's useless. Here's a selection of miscellaneous items that can be quite handy in Dead Sails:
| **Name** | **Where to get it** | **Info** |
| *Coal* | 3 Dabloons or $20 at the Shop Store | Useful for protecting your ship and gaining fuel until you reach the next safe area |
| *Shovel* | Starter item for the Miner class | Can serve as a makeshift weapon, though not very effective |
| *Torch* | 3 Dabloons or $10 | Invaluable at night for spotting loot or ambushing mobs |
| *Steel* | 10 Dabloons at the Shop Store | Offers low-grade protection for your ship, not worth the investment compared to steel plates |
| *Steel plate* | 25 Dabloons at the Shop Store | Provides better protection for your boat against curious zombies and mobs |
| *Cross* | 40 Dabloons at the Shop Store | Keeps you safe from aggressive zombies at night while you're scavenging for loot |
| *Lantern* | 3 Dabloons at the Shop Store | Doubles as a light source and a makeshift weapon in dark situations |
New Items in Dead Sails
Alongside the new Kraken boss and class system changes, Dead Sails has introduced three new items. At the time of writing, no one has found recipes or other ways to acquire them, but here's what we know so far:
| **Name** | **Where to get it** | **Info** |
| *Sticky Mine* | TBA | Designed to damage enemy ships and serve as a sneaky trap, enhancing strategic gameplay |
| *Wizard Orb Staff* | TBA | Appears to be the first magical item, possibly limited to Necromancers, Pyromaniacs, and Priests |
| *Flying Broomstick* | TBA | Expected to be crafted via a recipe, potentially with class-specific or other requirements |
Now armed with all this information, you'll be ready to take on any mob on both banks of the river. Remember, success in Dead Sails also hinges on a bit of luck and teamwork. If you want to prepare even further, check out my guide on how to defeat the new Kraken and prove who's the real boss in Dead Sails.